Reszal

RESZAL "PIT-TOWN"

 * Lore Notes and Details: People have always lived around the site of Reszal, farms have existed around the site for centuries, and gambling too. The site started with the Headman as he is now, though forty years back he was a Hogger whose pigs had just been taken of in a series of nightly thieveries. Out of his source of income to keep him going, the once-hogger had a wonderful idea. Soon all the men of all the nearby villages were coming every fifteenth day to watch the Headman’s shows – dog fights, snail races, fire dancers. Card tables and barrels of beer and ale surrounded the old hoggery, and the Headman became rich. The town that grew around the old hoggery is one both one of the richest free-establishments to be found east of the Wardyl trade-zone, and one of the diriest. The hoggery retains little of its old self, with the pig-pens dug into fighting pits for both man and beast, and its granaries and storage rooms converted into feasting halls.
 * Relationship with Existing Lore: N/A, as there is not enough source material to build off.
 * Purpose*: Gambling.
 * Approximate Size (Area in Blocks/Chunks): Big, It should fill between the two npc-villages (that will be leveled) on either side. Sparsely
 * Approximate Location (X,Y,Z): x1050 y-400
 * Theme, Building Style, and Block Palette: Muddy, dirty, western slavic styled. Mostly wood, dirt and, straw. Both relatively peaked and shallow roofs.
 * WorldGuard Flags: None.
 * Resource and Labour Sources **: I will make fields for a straw supply. The rest will be personal. (though, it would be amazing if someone starts a wool industry nearby.
 * Form of Government: The Headman owns the town; the houses, the pit, the farms – and he holds his town firmly.
 * Food Sources: Imports from other town, the surrounding fields, and the meat from dead animal combatants.
 * Available Resources: The timber from the surrounding woods is all used for local firewood, and much of the town is sustained by importing goods with it’s wealth.
 * Industries: Gambling, and Beer brewing.
 * Imports: Vegetables, Mutton, Ale, (the list may change depending on how the surroundings develop) Game meat.
 * Exports: Bad beer.
 * Soil Fertility: Decent, enough for an abundant yield of weak most years.
 * Approximate Population: Permanent, 250 or so. Tourists and travelers, up to 1000 constantly.
 * Notable Structures: - The Headman’s Hall; a the personal residence of the Headman. The Brewery; Where they make the beer. The Pits; where the money is made.